Dawn of Ragnarok

series glossary

Aegiros – Desert kingdom in the south, instigators of the Aegiran war

Aesma Daeva – God of lust, anger, wrath, revenge, violence, conflict and war. Antithesis to Ahura Mazda

Anderheim – An Otherland that mimics Wilderheim, created as an illusion by Pince Fal of Frastmir

Aseti Aegiran term for outcast, someone on the fringe of tribal society forbidden from acquiring work, marrying, or having children

Asgard – Realm of the Northern gods

Clerics – An order of men and women whose calling is to acquire, share, and preserve knowledge

Crossroads – City in Wilderheim, the central point of the kingdom

Daeva – Demonkind, male spirit of chaos, disorder and evil

Dai – Capital city and castle seat of Lyria

Danna – Aegiran term for uncle

Dhakir the Conqueror – King of the Imarah tribe, instigator of the Aegiran war

Fenrir – The great wolf foretold to devour everything, including the gods themselves during Ragnarok

Frastmir – Capital city and castle seat of Wilderheim

Hallowed Mountain – The highest peak of the mountain range north of the castle city of Frastmir, location of the cleric’s temple

Hel – Goddess of the realm of the dead, daughter of Loki

Helheim – Realm of the dead, a place for those who did not earn their place in Valhalla

Idrah – Aegiran term of endearment roughly translated as dear one, little heart, darling

Inaras – Queen of heaven, great mother, goddess of fertility, love and war

Journey (the) – A quest to join the order of clerics, consisting of a physical trek up to Hallowed Mountain, and a mental test of truth

Journeyman – Someone (man, woman, or child) who is undertaking the Journey to become a cleric

Journeyman’s Sanctuary – Ancient magic imbued in the land itself that protects Journeymen from malice and assault on their path to the cleric’s temple

Kharesh – Aegiran warrior/assassin, trained in the arts of battle and death

Loki – Half-giant god of mischief, known to play tricks on gods and humans alike, foretold to bring about the end of the world: Ragnarok

Lyria – Kingdom neighboring Wilderheim to the west, home of Saeran’s uncle, King Halden

Masar – Aegiran term for slaver or slave driver

Masiranah – Aegiran term for slave harem

Meagara bahran a mi – Aegiran for “Please help me.”

Naras tograth fa toran di taprath – Aegiran proverb: “A wise man knows to hold his tongue.”

Ragnarok – A prophecy of the end of an age, when the great wolf Fenrir will break out of his binds and devour all the worlds and the gods themselves 

Ramesh feh – Aegiran custom of ending a war and ensuring peace through marriage

Ravetia – Kingdom to the east of Wilderheim, seat of King Gavriil

Shai’iss – A term which has no simple translation in any other language. It is rarely used, and always with great respect and humility, as it implies an aspect of the soul and its connection to another

Shalla shansher an Imarah – Aegiran war cry, “For the king and tribe.”

Shansher – Aegiran title of a tribe leader. The equivalent of a lesser king

Shensari – Aegiran title of a tribe leader’s mate or first wife. An honorary title which carries respect, if not authority

Shensari bahran sephri – Aegiran battle cry, calling warriors to the aid of their queen.  Literally, “Your queen needs help”

Sher’nah – Aegiran term for heir or prince

Synealee – Kingdom to the south of Lyria. Also known as Synealee by the Sea, seat of Queen Genevieve

Vayu – Wind god, rules the void between light and dark, even other gods sacrifice to him

Wilderheim – Northern kingdom home of the Dragonblood clan

Woden – All-Father of the gods. Gave up one of his eyes for the wisdom of seeing everything, past, present, and future